I am a little late with this week's blog entry. I had issues getting the parser to work and have been busy with another project that I was working on that is now available on itch.io:- Isolda's Eyes by Cybermancer Text based horror game written in Twine Play on Itch.Io Sticking the boot in Firstly, … Continue reading (#100DaysOfCode) – Week 3 (Days 14-25)
Yesterday I said we would be back in the web app but it looks like that isn't going to happen now until day five. What I didn't realize was how much additional code I needed to write at the engine level to support storing of game data and rendering the now complete (if brief) biographies … Continue reading (#100DaysOfCode) Day Four – Getting Ready To Play the Game
To prove I'm an (almost) human being I will occasionally let you know about things I like. Things that interest me. This may mean that from time to time posting links to artists or products or websites. I'd just like you to know that I am not endorsing any of these, nor am I receiving … Continue reading (#100DaysOfCode) Day Three – You Get All Sorts of Characters Here
Today I will be focusing on creating a simple UI to display the game intro text I set up in day one. For this I will be creating an ASP.NET Core MVC application. In the solution, I added a new project and selected Web -> .NET Core -> ASP.NET Core Web Application: I called it … Continue reading (#100DaysOfCode) Day Two – Between U and I
As promised in the last blog post, here is the link to the bitbucket repo for the game project :- https://bitbucket.org/cybermancer1927/celestialaberration/src/master/ I'll mainly be working off the master branch. So no complex GIT commands are needed here. For anyone who is new to GIT there is a tutorial here - https://www.tutorialspoint.com/git/index.htm The above tutorial is … Continue reading (#100DaysOfCode) Day One – When the stars are(n’t) right!
So I did something possibly rather stupid today. I committed myself to the #100daysofcode challenge. Day one actually starts tomorrow so I have a few hours of panic left whilst I figure out how the hell to find an extra hour a day in between a busy work schedule and family commitments. However it does … Continue reading (#100DaysOfCode) The Madness Begins